![]() The sleights were all fun to experiment with and I picked my favorites throughout the game and set up my cards such that they would be easy to execute. boss battles, and improved them as the game progressed by mostly leveling up my CP rather than my HP (I took sleights whenever they were available) so I could build a more powerful deck at the expense of Sora’s durability. I kept separate decks for regular battles vs. With the improved graphics and battles removing some of the obstacles to fun in this game, I was able to spend a lot more time strategizing around building my deck. Deck-building made this game unique from every other game in the franchise Since 0 cards are a valuable and expensive resource in this game, and I was happy to see that sometimes I could actually just dodge roll away from certain attacks without having to block it. This was especially a problem with boss fights on the GBA version, as the bosses would attack with powerful sleights that pretty much covered the entire screen, leaving you very little room for error if you didn’t have a 0 card ready to block it. The battlefield was far too small for that on the GBA and KH:ReCoM fixes that issue beautifully. In a game when you are moving around fighting enemies in a 3D environment while simultaneously cycling through cards in your deck, it’s nice to have space to actually dodge attacks or run away while planning your strategy. That said, the 3D adaptation of this card-based action game makes it so much better. Although the combat looked as smooth as silk at 60 FPS and Tinker Bell’s fairy dust at 4K resolution was an incredible sight, a UHD rendering of a 14-year-old GBA game that was remastered into an 11-year-old PS2 game is a strange experience for sure. It was actually quite jarring to have this game to be my first hardware test of my PS4 Pro. With my brand spanking new PS4 Pro and a remastered version of Kingdom Hearts HD 1.5 + 2.5 ReMIX, I was playing Kingdom Hearts Re:Chain of Memories with 4K resolution at 60 FPS! That’s 216 times the pixels compared to the original GBA release. With this playthrough, I was on the opposite end of the spectrum. 240 x 160 resolution was just brutal, even at the time. In addition, the controls and graphics were really difficult to get used to after playing through the full-3D environments of Kingdom Hearts and Kingdom Hearts II. This made the battles rather difficult, and I didn’t have the patience to continue once I got to one of the harder bosses. At the time, my appreciation of more strategic action games wasn’t quite where it is now, so I didn’t actually put in a lot of effort into building my deck and actually playing the correct cards in combat. Unfortunately, it was not a great experience and I stopped about half-way through. ![]() (Note: While I discuss gameplay elements in this review, it will be pretty much spoiler-free in terms of story.) The 3D remake of KH:CoM was a massive upgrade from…thisĪbout 10 years ago, a few years after its release, I played the original Kingdom Hearts:Chain of Memories on Game Boy Advance. So, going in release order, I started with Kingdom Hearts Re:Chain of Memories. ![]() Along with purchasing more Kingdom Hearts collectibles, one of the first things I wanted to do on my new console was to finally play through the side games of the Kingdom Hearts series before the long-awaited release of Kingdom Hearts III early next year. Last month, I finally opened myself to the Sony exclusive gaming catalog by getting a PS4 Pro, my first PlayStation since my PS2 during high school 11 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |